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	Comments for Alone in the Mythos	</title>
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		Comment on Roland Banks by Andrew		</title>
		<link>https://www.quantitativediscussions.com/aloneinthemythos/2024/08/30/roland-banks/#comment-7</link>

		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Tue, 03 Sep 2024 15:03:50 +0000</pubDate>
		<guid isPermaLink="false">https://www.quantitativediscussions.com/aloneinthemythos/?p=2342#comment-7</guid>

					<description><![CDATA[Thanks for this! I am using this deck for two player game where both of us want to play flex. So far it is getting plenty of clues!]]></description>
			<content:encoded><![CDATA[<p>Thanks for this! I am using this deck for two player game where both of us want to play flex. So far it is getting plenty of clues!</p>
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		<title>
		Comment on Preparing for True Solo by Dilir		</title>
		<link>https://www.quantitativediscussions.com/aloneinthemythos/2024/02/29/preparing-for-true-solo/#comment-5</link>

		<dc:creator><![CDATA[Dilir]]></dc:creator>
		<pubDate>Mon, 11 Mar 2024 04:24:57 +0000</pubDate>
		<guid isPermaLink="false">https://www.quantitativediscussions.com/aloneinthemythos/?p=411#comment-5</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.quantitativediscussions.com/aloneinthemythos/2024/02/29/preparing-for-true-solo/#comment-4&quot;&gt;Moyee&lt;/a&gt;.

Thanks for the comment!

I do agree that it&#039;s harder to overcome bad streaks of chaos token pulls. The purpose of true solo being to be able to adress every issue the game throws at you, you are necesserly limited in how many times you can do a specific task. A couple consecutive misses on locked door or during a fight action for some investigators can certainly compromize success in a scenario.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.quantitativediscussions.com/aloneinthemythos/2024/02/29/preparing-for-true-solo/#comment-4">Moyee</a>.</p>
<p>Thanks for the comment!</p>
<p>I do agree that it&#8217;s harder to overcome bad streaks of chaos token pulls. The purpose of true solo being to be able to adress every issue the game throws at you, you are necesserly limited in how many times you can do a specific task. A couple consecutive misses on locked door or during a fight action for some investigators can certainly compromize success in a scenario.</p>
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		<title>
		Comment on Preparing for True Solo by Moyee		</title>
		<link>https://www.quantitativediscussions.com/aloneinthemythos/2024/02/29/preparing-for-true-solo/#comment-4</link>

		<dc:creator><![CDATA[Moyee]]></dc:creator>
		<pubDate>Fri, 08 Mar 2024 15:01:05 +0000</pubDate>
		<guid isPermaLink="false">https://www.quantitativediscussions.com/aloneinthemythos/?p=411#comment-4</guid>

					<description><![CDATA[This is great! Looking forward to deeper content.
As someone who start playing Arkham Horror LCG with true solo, I will also added the fact that true solo require more luck then two-handed. Not quite sure about the furthur expansion, but for notz and dunwich, you can&#039;t do anything if you fail a locked door 2 or 3 times.]]></description>
			<content:encoded><![CDATA[<p>This is great! Looking forward to deeper content.<br />
As someone who start playing Arkham Horror LCG with true solo, I will also added the fact that true solo require more luck then two-handed. Not quite sure about the furthur expansion, but for notz and dunwich, you can&#8217;t do anything if you fail a locked door 2 or 3 times.</p>
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