{"id":310,"date":"2024-02-28T11:30:54","date_gmt":"2024-02-28T11:30:54","guid":{"rendered":"https:\/\/www.quantitativediscussions.com\/aloneinthemythos\/?p=310"},"modified":"2024-03-15T13:09:18","modified_gmt":"2024-03-15T13:09:18","slug":"arkham-lcg-redux","status":"publish","type":"post","link":"https:\/\/www.quantitativediscussions.com\/aloneinthemythos\/2024\/02\/28\/arkham-lcg-redux\/","title":{"rendered":"Arkham LCG, simplified"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"310\" class=\"elementor elementor-310\">\n\t\t\t\t<div class=\"elementor-element elementor-element-6aba3270 e-flex e-con-boxed e-con e-parent\" data-id=\"6aba3270\" data-element_type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-7266006a elementor-widget elementor-widget-heading\" data-id=\"7266006a\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Arkham without the Mythos<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-21745ac8 e-flex e-con-boxed e-con e-parent\" data-id=\"21745ac8\" data-element_type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-7d5af6f5 elementor-widget elementor-widget-text-editor\" data-id=\"7d5af6f5\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>This article aims to strip down Arkham LCG from all its lore and narrative, to dig down up to a few very core mechanics that run the game, from a game design perspective.\u00a0<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-52512664 elementor-widget elementor-widget-text-editor\" data-id=\"52512664\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<figure id=\"attachment_351\" aria-describedby=\"caption-attachment-351\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><img fetchpriority=\"high\" decoding=\"async\" class=\"wp-image-351 size-full\" src=\"https:\/\/www.quantitativediscussions.com\/aloneinthemythos\/wp-content\/uploads\/2024\/02\/03037.jpg\" alt=\"\" width=\"300\" height=\"419\" srcset=\"https:\/\/www.quantitativediscussions.com\/aloneinthemythos\/wp-content\/uploads\/2024\/02\/03037.jpg 300w, https:\/\/www.quantitativediscussions.com\/aloneinthemythos\/wp-content\/uploads\/2024\/02\/03037-215x300.jpg 215w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><figcaption id=\"caption-attachment-351\" class=\"wp-caption-text\">Beneath the lore &#8230;<\/figcaption><\/figure><figure id=\"attachment_353\" aria-describedby=\"caption-attachment-353\" style=\"width: 295px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" class=\"wp-image-353\" src=\"https:\/\/www.quantitativediscussions.com\/aloneinthemythos\/wp-content\/uploads\/2024\/02\/09040-721x1024.png\" alt=\"\" width=\"295\" height=\"419\" srcset=\"https:\/\/www.quantitativediscussions.com\/aloneinthemythos\/wp-content\/uploads\/2024\/02\/09040-721x1024.png 721w, https:\/\/www.quantitativediscussions.com\/aloneinthemythos\/wp-content\/uploads\/2024\/02\/09040-211x300.png 211w, https:\/\/www.quantitativediscussions.com\/aloneinthemythos\/wp-content\/uploads\/2024\/02\/09040.png 738w\" sizes=\"(max-width: 295px) 100vw, 295px\" \/><figcaption id=\"caption-attachment-353\" class=\"wp-caption-text\">&#8230; lies the essence<\/figcaption><\/figure>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3ca5a325 elementor-widget elementor-widget-heading\" data-id=\"3ca5a325\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h3 class=\"elementor-heading-title elementor-size-default\">Is Arkham LCG even a game ?<\/h3>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-439b27e elementor-widget elementor-widget-text-editor\" data-id=\"439b27e\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Of course, the &#8220;G&#8221; even stand for it. That being said, I think it is nice to start with the concept of what a game is to examine what type of game Arkham is. I will not detail it here, but their is an excellent article about what a game is <a href=\"https:\/\/gamedesignconcepts.wordpress.com\/2009\/06\/\">on this blog<\/a>.<\/p><p>If I can summarize it with my own definition, I would describe a game by these properties :<\/p><ul><li><strong>Voluntary: <\/strong>participants in a game should be by their own will<\/li><li><strong>Separate: <\/strong>actions in a game and outcome of the game should not influence real life<\/li><li><strong>Ruled: <\/strong>a game is a closed system governed by a set of rules<\/li><li><strong>Has a goal:\u00a0<\/strong>a game offers players a goal for their actions, and a measurable outcome. This outcome can be binary (win\/lose), ranking, point scale, etc&#8230;<\/li><li><strong>Player controlled resources:<\/strong>\u00a0a game offer the players resources that they can leverage to achieve the game goal<\/li><\/ul><p>That definition, some may argue, excludes some activites considered as games. <em>Poker<\/em> is a game, but becomes a gambling activity \/ a trade when played for actual money. Some kids games, such as <em>Snakes and Ladders\u00a0<\/em>are also excluded from this definition as the players have no control over any resources. They only roll a dice (a random element) and modify the board state accordingly.<\/p><p>Arkham LCG, as well as most of the modern games, fits very well in this definition.<\/p><ul><li>Players chooses to play Arkham (even if one can argue that replaying <em>The Doom of Etlzli<\/em> might be a half voluntary act..)<\/li><li>You, the player, will not get killed, driven insane or drown in the Mythos at the end of the game<\/li><li>There are rules. Lots and lots of them.\u00a0<\/li><li>The question of goals is a bit more interesting. The only time Arkham clearly states a win\/lose condition is at the resolution of a campaign final scenario. Players can also lose in a few very rare instance in some campaigns, and in the extremely unlikely scenario where an investigator would get killed\/driven insane with no other investigators to select left in the pool. In a given scenario, is their a clear goal for players? We will address this in the following section.<\/li><li><span style=\"font-style: inherit; font-weight: inherit; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif; text-align: var(--text-align); background-color: var(--ast-global-color-2);\">Players do have resources to spend to pursue their goals. Heck, one of them is actually called\u00a0<\/span><em style=\"font-weight: inherit; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif; text-align: var(--text-align); background-color: var(--ast-global-color-2);\">Resources<\/em><span style=\"font-style: inherit; font-weight: inherit; color: var( --e-global-color-text ); font-family: var( --e-global-typography-text-font-family ), Sans-serif; text-align: var(--text-align); background-color: var(--ast-global-color-2);\">\u00a0 by the game itself. But there are others, some less obvious. We will list them all in a later section<\/span><\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d50bf7a elementor-widget elementor-widget-heading\" data-id=\"d50bf7a\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h3 class=\"elementor-heading-title elementor-size-default\">Goals in Arkham scenarios<\/h3>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-264e3cc elementor-widget elementor-widget-text-editor\" data-id=\"264e3cc\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Formally, players can only win at Arkham by wining a campaign finale scenario. There is rare instances were a campaign win can be achieved sooner, but not worth discussing here. The win in a finale scenario is achieved by reaching a favorable resolution in this scenario. The goal of the players is therefore clearly definite during a finale scenario. They must reach a favorable conclusion. The rest don&#8217;t matter.<\/p><p>But what to think of all the others scenario in a campaign? Are they not even worth playing as you can&#8217;t win? What should the player goal be then? If your goal is to maximize the chances to win the finale, then earlier scenario should lead you to the best starting conditions possible for the finale.<\/p><p>Player can influence the finale starting condition during the play of earlier scenario in a few key ways :<\/p><ul><li><b>Earning XP<\/b><strong>:<\/strong> by earning XP in earlier scenarios, they will start the finale with a stronger deck<\/li><li><strong>Avoiding Trauma:\u00a0<\/strong>avoiding trauma in earlier scenarios gives players a larger success probability in the finale, as their health and sanity pool will be bigger.<\/li><li><strong>Campaign entries, Story assets, Chaos Bag content:\u00a0<\/strong>it is less easy to quantify the effect of every resolution and choices made in a campaign on a finale, but some resolutions can give you powerful assets to help you in the finale. The content of the chaos bag is also often largely modified by the resolution of the previous scenarios<\/li><li><strong>Embezzled Treasure: <\/strong>to my knowledge, this is the\u00a0 only card effect (excluding cards that gives XP) that allows you to influence the next scenario.<\/li><\/ul><p>Specifics of <em>Embezzled Treasure\u00a0<\/em>aside, we see that the campaign win condition creates the goals at the scenario level : <strong>collect XP, avoid trauma, achieve favorable resolutions<\/strong>.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ead4979 elementor-widget elementor-widget-heading\" data-id=\"ead4979\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h3 class=\"elementor-heading-title elementor-size-default\">Player resources in Arkham<\/h3>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d2517ed elementor-widget elementor-widget-text-editor\" data-id=\"d2517ed\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Now that we have a good picture of the goals of the game, let&#8217;s consider what is handed to the players to try to achieve their goals.<\/p><p>Each player start a scenario with an investigator card, 5 resources, a draw deck and a hand a 5 cards drawn from the deck. The investigator cards itself gives a player base statistics, a health and sanity pool, an investigator ability, and an elder sign effect.<\/p><p>Each round in the scenario grants the player with an additional resource and card drawn from the deck, and 3 actions to be spent.<\/p><p>We can divide these resources in two categories. Some carries over at the end of a round, such as health, sanity, stats, resources, while some are resetted and wasted if unused, such as actions or investigator abilities. Cards fall in an in-between, are they can be kept, but up to the maximum hand size.<\/p><p>Finally, I want to briefly mention one more resource, which is content knowledge. Some of the challenge the game throws at the players is randomized, but a large portion is not. Knowing what the next agenda flip will be, what the next act will require, what location effect might trigger offers a massive advantage for players. This is why a blind run is always so special in Arkham.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-8bdacc6 elementor-widget elementor-widget-heading\" data-id=\"8bdacc6\" data-element_type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h3 class=\"elementor-heading-title elementor-size-default\">The game of Arkham : a trade race<\/h3>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-88216fc elementor-widget elementor-widget-text-editor\" data-id=\"88216fc\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>At last, we have all the elements to extract the essence of the game of Arkham. Arkham LCG, during a scenario, is a <strong>trade game<\/strong>. Players are looking for the most favorable trade of their resources, cards, actions, health &amp; sanity, in exchange for XPs and a favorable resolution, while avoiding being defeated in the process.<\/p><p>Between two scenarios, another trade occurs. Players trade the earned XP into improving the value of their deck for future scenarios.<\/p><p>Skilled players, in Arkham, will find more favorable trades within a scenario, using their resources for optimal value. This will translate into more XP and better resolutions, that they will reinvest in their deck for even more value in the next scenario. Ultimately, they outpace the campaign ascending difficulty and arrive to the finale with more resources, making the win more probable.<\/p><p>\u00a0<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Arkham without the Mythos This article aims to strip down Arkham LCG from all its lore and narrative, to dig [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-gradient":""}},"footnotes":""},"categories":[1],"tags":[],"class_list":["post-310","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v24.9 - 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