Get clues with low intellect
Introduction In the “5 cool cards to…” posts series, I look at the card pool for the most interesting cards […]
Introduction In the “5 cool cards to…” posts series, I look at the card pool for the most interesting cards […]
Toward a system to rate scenario difficulty I am quite happy to write this article, as it feels that it
Evaluation of treacheries in the player resource trade model In a previous post, we discussed a way to rate enemies
How much does killing enemies cost ? In Arkham Horror LCG, managing enemies constitute a large fraction of the game.
Gambling in Arkham Horror LCG In a previous post, I introduced a model that allows to quantify the rate of
Basic weaknesses in True Solo Basic weaknesses, lurking in the depth of your deck, are a necessary evil to deal
Role and effect of the scenario symbol tokens in Arkham Horror LCG The Arkham Horror LCG game has a quite
Analysis of player resources trading rates in the card pool In a previous post, we examined which were the main game
How to gather clues for True Solo investigators Gathering clues in one of the primary tasks that investigators have to
Deckbuilding principles for a True Solo investigator In this post, I explained that unlike for multi-investigator play, a True Solo deck